When it comes to video games, 3rd party hardware tends to be inferior. 3rd party companies just can’t compete with the years the original company spent developing a product and its manufacture. They also are forced to add in extra gimmicks in order to grab the consumer’s attention. Not to mention the difficulties of getting high level technology from two different companies to work together seamlessly. You see this conflict all the time, with computers and their hardware as well as television and entertainment technology. I wish I could get back all the time I wasted trying to program a remote control so that they would work with the TV…just thinking of having to go number by number …453, 567, 432, 645 trying to find the right code to get the darn thing to work…is just too much for me to handle.
Video game consoles are notoriously bad with 3rd party hardware manufacturers especially since most console makers are very proprietary when it comes to their machines. 3rd party controllers are the easiest ones to find the flaw in, since they are the player’s main interface with the game. Any lag or glitch is going to quickly identified. So I when I decided to review the Snakebyte Premium Wii Remote I was expecting something less than the original controller that came with the Wii Console. Fortunately, it looked as if real thought was put in the development of the Snakebyte Premium Wii remote. Here are the specifications on the remote:
- Motion Plus hardware already wired in
- Rechargeable batteries
- The same size as a regular Wii Remote
- Sync button on the outside of the controller
- USB charging port to charge the battery from your computer or Wii
- Intergrated Speaker (just like the original)
- On board memory for transporting Miis (just like the original)
- Compatible with any other attachements made for the wii.
My first impression of the Snakebyte Premium Wii Remote was that it didn’t take anything off the table. It had all the functionality that the original Wii control while keeping the same size. Game play appeared to work the same and without any issue. Physically there really was no difference in terms of the feel of the remote in my hands. They both share the same shape, and if you were not looking directly at the controller you would not be able to tell the difference. The Wii recognized the controller and there were no extra steps to be done when trying to sync the remote to the Wii. Actually in a sense it was a bit easier as the sync button is on the outside of the controller. The rechargeable batteries is huge and while you can put in batteries in the Nintendo controller you have to take them out each time you want to recharge. For the Snakebyte all you have to do is plug the USB cord into the remote and into a USB outlet and you are all set.
On the negative side, I did feel like I lost contact with the remote and the wii a bit more than usual. Though I can’t really tell if that was something I was physically doing or if it was something technical or even the game itself (Red Steel 2). Another issue was the speakers on the remote. To me, they don’t really stand up against that of the original remote. Sounds come out scratchy and less intelligible.
Yet, with those issues aside, the most important aspect was gameplay and that is where I could not see a difference between the original and the Snakebyte, which is a great thing. To make things even better the remote is about 20 dollars less than the Orginal Wii remote with motion plus built in. Add that together with seamless game play, intelligent additions and all the other similarities with the original controller I am hard press not to recommend the Snakebyte Premium Wii remote to anyone.